So hab jetzt einiges probiert nur leider zeichnet der bei mir gar nichts ich werde gleich mal den Code reinstellen.
Der Code steht zwischen den driver->beginScene() und driver->endScene() Befehlen.
Code:
driver->setTransform(ETS_WORLD, matrix4());
SMaterial mtl;
mtl.Lighting = false;
driver->setMaterial(mtl);
SColor color = SColor(255,255,255,255);
driver->draw3DLine(edges[4],edges[1],color);
driver->draw3DLine(edges[0],edges[0]+((edges[1]-edges[0])/3) ,color);
driver->draw3DLine(edges[1],edges[1]-((edges[1]-edges[0])/3) ,color);
driver->draw3DLine(edges[2],edges[2]+((edges[3]-edges[2])/3) ,color);
driver->draw3DLine(edges[3],edges[3]-((edges[3]-edges[2])/3) ,color);
driver->draw3DLine(edges[4],edges[4]+((edges[5]-edges[4])/3) ,color);
driver->draw3DLine(edges[5],edges[5]-((edges[5]-edges[4])/3) ,color);
driver->draw3DLine(edges[6],edges[6]+((edges[7]-edges[6])/3) ,color);
driver->draw3DLine(edges[7],edges[7]-((edges[7]-edges[6])/3) ,color);
// Draw upper Vertival Lines
driver->draw3DLine(edges[1],edges[3], color);
driver->draw3DLine(edges[5],edges[7], color);
driver->draw3DLine(edges[1],edges[5], color);
driver->draw3DLine(edges[3],edges[7], color);
// Draw lower vertical lines
driver->draw3DLine(edges[0],edges[2], color);
driver->draw3DLine(edges[4],edges[6], color);
driver->draw3DLine(edges[0],edges[4], color);
driver->draw3DLine(edges[2],edges[6], color);
// End draw active box;